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  •   Jul 2008 - Current Forum Posts
      


    I didn't know where to put this, so I made another topic. But, I notice a lot of people on this site fighting over who they think should be in DW, like Zhu Ran, and Cheng Pu... Zhang Jiao is in one battle throughout the entire game, yet he's still in the game? Guys like Cheng Pu, Zhu Ran, Ma Dai, Y...



    Is it just me...or on every dynasty warriors game...Yi Ling always seems to be the best level? number 2, there was not that many levels, but Yi Ling was the best, same with 3. 4 you had the big Stone maze, it always has the fire attacks and the tactics on them are brillant, same with number 5. Wel i...



    There are a bunch of soliders guarding officers, but i noticed I noticed that none follow me. Is that normal?...



    Its the same game as DW6 so far but it showed That Ma Chao, Cao Pi, and Ling Tonghave there own weapons, movesetd and musou modes. Oh yeah, and its for the PS2. http://koeiwarriors.co.uk/ In my opinion this is such a dumb idea. Lets milk the fans for even more money by making a better version o...



    hi there, is there any way to extract musics from Warriors Orochi? TIA...

    By Neoseeker Forum Boards
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      Mar 23 2008 - Recent Portal Updates for Mar 22, 2008
      
    Warriors Orochi (PS2)
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    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors BB (Import) [PC]
    Dynasty Warriors Vol. 2 [PSP]
    Dynasty Warriors 2 [PS2]

    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors 2: Empires [XBOX360, PS2]
    Samurai Warriors 2: Xtreme Legends [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
    Warriors Orochi [PC, XBOX360, PS2, PSP]
      
      
    February 27, 2007 - KOEI is up to its old tricks again. Unfortunately, that's a bad thing. Samurai Warriors 2 Empires, the simple action game with a smidgeon of strategy, is neither unique nor new, and sadly, there is nothing different or superior to the Xbox 360 iteration to recommend buying a next-gen version over a last-gen version.

    Samurai Warriors 2 Empires is an example of KOEI's slow-going iterative development process, one that adds just enough of a tweak to legally call any new game a sequel. To date, the company has made more than a dozen games in this vein. All of them vary so minutely from the next that it's not only confusing to try and explain the differences between them all, it's relatively pointless.

    This bulging list of titles is split into Chinese (Dynasty Warriors) and Japanese (Samurai Warriors) series: Samurai Warriors, Samurai Warriors 2, Samurai Warriors: State of War; and Samurai Warriors Xtreme Legends. Then there is Dynasty Warriors 2, Dynasty Warriors 3, Dynasty Warriors 4, and Dynasty Warriors 5; Dynasty Warriors 4 Hyper; Dynasty Warriors 4 Xtreme Legends, Dynasty Warriors 5 Xtreme Legends, and Dynasty Warriors 3 Xtreme Legends; and Dynasty Warriors 4: Empires and Dynasty Warriors 5 Empires. Perhaps, just perhaps, there is too much of a good thing.

    Should you purchase yet another Samurai Warriors? Will this be "the one" to show them all up? Did the last two Samurai Warriors games turn your fingers blue by bashing the same buttons over and over again? Truth be told, Samurai Warriors 2 Empires will not wow you on either system. It will not deliver brand new gameplay or heavenly new graphics. Instead, what you will get is a strategy-infused action game that fictionalizes the Warring States era of Japan in gameplay.

    There is little to no difference between the two versions, except for visual appearances. You'll get a great deal of set-up strategy, some of which is useful, some useless, a cyclical elimination system that functions a little like Risk, a decent variety of enemy classes with which to fight, and some good, old-fashioned button mashing. If you've beaten the last few Samurai Warriors or Dynasty Warrior games, Samurai Warriors 2 Empires won't do enough to warrant a new purchase. But if you have not played this type of game in a while, it warrants a look, simply because over time this brand of slogging is mildly addictive.

    Samurai Warriors 2 Empires consists of a few modes of play, Free and Campaign. There is also a nice option to create your own hero, which can be leveled up in the meat and potatoes of the title, Campaign mode. It's where you'll set up invasions of other clans, defend against attacks, form short- and long-term alliances with other clans, and organize your armies. Since Dynasty Warriors 3, KOEI's Dynasty and Samurai games have enabled a second player to jump on board and play cooperatively via split-screen offline, and it's one of the game's biggest bonuses.

    The Campaign mode offers you seven historic scenarios in which to engage. You'll start with regional scenarios and then move on to unification scenarios. Once you start taking over smaller territories in fights such as the Tonoku, the Kanto or the Chubu region, you reach a new stage. You'll then engage in unification scenarios including the famous battle of Kawanakajima (1561), the Unification of Kyushu (1561), the Unification of Chugoku (1561), the Unification of Kansai (1561), the Unification of Chubu (1561), the Unification of Kanto (1561), and the Unification of Tohoku (1561).

    If this just looks like crazy historical nonsense, well, it's close, but it's not nonsense. Though KOEI might be guilty of repeating games 'til they're way past dead, it is very good at digging into Chinese and Japanese history and culture and re-creating past events in videogames. You'll re-live the Honnoji Incident where Oda Nobunaga met his end, and engage in the largest and most pronounced battle of its time, The Battle of Kawanakajima. KOEI recommends the famous battle of Kawanakajima (1561) for starters, and provides information on the warring factions of that year. Strange as it may seem, you can learn quite a bit of history from these games.

    As suspected, the main goal of the Campaign mode is to become the most powerful clan lord of Japan, and you'll do so by forming allies with other factions, growing crops and managing money, delegating lieutenants to fight particular battles, growing your own set of skills, and increasing the strength of your armor and weaponry. The game starts off slowly, which is one of its many weak points. Unlike previous games where you'll be given a little bit of leeway to start with, here you're thrown right in to the foray. You'll have few allies and no points to your character to begin with, but after a few successful fights and enough level-up points to your character, weapons and army, the game slowly ascends into moderate fun.

    Strategic elements are blended into the mix before, during, and after a fight to break up the monotony of two- and three-button attacks. The game actually has a life outside of each battle, hinting at RPG-infused strategy games from the past. For instance, you don't just pick a warrior, slog trough battle after battle, and occasionally decide to fight one battle instead another as a means of strategy. Instead, the campaign mode offers strategy, consultation, formations, delegations, and offers you the style of battle you'd like to enter into before and even during the game.

    Life between battles is kind of fun. Once you've picked the right scenario, you'll then pick all sorts of things that determine the type and style of fight in which you'll engage. For settings, you'll select the rates of growth, time limits, number of new officers, officer limit, and officer deaths. You'll pick fiefs, or warlords, each with distinct characteristics. Differing character qualities range from defense ratings (1-5), harvests (1-100), and Ronin (which are rogue warriors), and finally "Specials," which provide a unique ability for that particular character. Specials comprise grace, horses, potency, mines, focus, vitality, foundry, impulse, ninja tribe, karma, shop, imperial court, cavalier, trading post, and gunsmith to name a few.

    All of these little micro-management techniques will either engage…or bore you. If you like to fiddle with your new bladed sword by adding a new elemental attack, or find pleasure in tweaking the style of attack formation for your army before a battle, you'll like the in-between strategic details. If you just want to fight, you can, but you'll have to scroll through a lot of stuff to get into battle. And, by doing that you'll substantially lessen chances of winning a battle. After each successful battle, players receive the spoils of war. Defeated fiefs and generals can be hired or fired, money is collected into a bank account, and players then have options to pick or chose a unique set of Policy Cards. These cards offer opportunities like listening to your people to gain morale support, supplying more troops to ally armies, or learning the skills of an equestrian.

    Other options include fortification (increases in soldiers for bases), Arrows (increases attack strength of allied army), Equal Start (begins the battle with roughly half of the bases on the battlefield under your control) and a few others. Each consultation costs money, but each battle is likely to bring you far more. Finally, you will pick a battle phase: invade, defend, joint attack, or join an ally. It's a strange relief to have the option to not invade, but to actually defend a base or help an ally. You'll then be offered choices to decide a tactic and a formation (wedge triangle, square, etc.) and, finally, you'll be able to fight.

    Also, instead of just picking the same war chief each fight, you can switch to other clans to fight their battles, depending on whether you decide to invade or defend an area. All of the clan leaders look and play differently, from the weapons they wield to their special attacks, to their manner of attacking. For instance, one chief wields a heavy, slow axe, which is powerful once mastered. Another uses hand-to-hand combat. There is a wide variety of ancient swords, clubs, axes, daggers, and a half dozen more ancient Japanese weapons -- all depending on the character you pick or create. Unfortunately, the actual combo sequences aren't different per character. They're all easy and familiar, which is great if you've just started playing the series, but dull as a doorknob if you've played more than one game in the series.

    While some folks might think all this preparation is just petty ornamentation for the same old game, there is a degree of truth to the assertion. Samurai Warriors 2 Empires still plays like the first one of its kind, Dynasty Warriors 2, but with better weapons, more powers, and a greater breadth of enemy types. The basic gameplay notion is still about plowing through enemies using simple combos and fending off hordes of enemies. The only things that make this version any different than the previous games are its breadth of enemies, the pre-game strategy, and oodles of mini details, most of which don't affect the actual combat itself.

    I'll admit it, there are a few neat little extras that separate this one from the pack. Creating your own officer is pretty fun. It's also relatively deep, too, with choices to set family crests, pick voices and special skills, or choose from three existing moves sets (based on swords, spears, or naginata), or copy an existing officer's move set. Then there is the ability to form an alliance and develop that friendship in battle using multi-musou attacks. With one other officer nearby you can unleash a lighting musou, with two nearby you'll employ a freeze attack, and with three others, you'll pull off the grand dame of attacks, the wind elemental, which blasts even blocking enemies.

    When it comes to combat, the game's main strategies still remain the same they have always been: 1) clobber base captains to gain morale and territory; 2) clobber one clan leader at a time to gain territory and morale; and 3) when faced with overwhelming odds, run away and fight another day. Interesting variants on those three tenets include the use of horses to fight, building up special attacks, and hiring weird and eccentric fighters such as wind ninjas, bomb-type allies, and sumo wrestlers to accompany you.

    Visually and sonically, Samurai Warriors 2 Empires follows an old-school trend of KOEI's, which is to say that both graphics and sound are poorly handled. The dialog, voice-overs and character interactions are primitive and laughable. While workmanlike on the PS2, the visuals are not improved in any way on Xbox 360. KOEI did very little to nothing in their simple port of the PS2 version to Xbox 360, and it's a shame. Pop-in and repetitive textures are everywhere. Characters fade in and out of thin air. Slowdown rears up regularly. This game looks like it did nearly six years ago, with very little in the way of visual or sonic improvements.

    Closing Comments
    KOEI's newest effort in its long-running series adds a few twists here and there, but the basic action stays simplistic and oh-so-familiar. The stategic elements do affact gameplay to a small degree, and the multi-musou attacks and the create-an-officer are neat extraneous additions. Unfortunately, the game's basic concept, button-mashing combat, really hasn't changed one iota since 2001. But hey, there is a two-person option for co-op play!

    IGN Ratings for Samurai Warriors 2 Empires (PS2)
    (Ratings are out of 10)
    5.5 - Presentation
    The elaborate and fascinating cycle of wars is made confusing and laborious at first. It then becomes mildly interesting and laborious.
    6.0 - Graphics
    For 360, the visuals are super crap. SW2E is poorly ported to 360 without any adornments, adjustments or improvements. Just plain shoddy work. For PS2, the visuals are workmanlike.
    5.0 - Sound
    Terrible, laughable voice acting. Predictable over-the-top action music that's strangely and frighteningly hypnotic (in all the worst ways).
    7.0 - Gameplay
    The strategy work, dealings, and politicing in between wars add a good deal to the overall game and have an affect on the all-to-familiar button mashing action.
    6.5 - Lasting Appeal
    For a short while, this is a great game to play offline with a friend. Otherwise, there are nearly a dozen previous games by KOEI that look and play exactly the same.
    Overall (Not an Average): 5.5 - Mediocre
    By
    PLATFORMS
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      
    While Samurai Warriors 2: Empires is being called a follow-up to Samurai Warriors 2, the game is technically a follow-up to KOEI's other Empires game, Dynasty Warriors 5: Empires. Beyond a handful of new features the real hook for gamers is that it lets players unify twenty-five regions in feudal Japan. So beyond the real aesthetic changes in this game, the key changes are characters and the regions that you'll conquer.

    The Empires series is a bit different than the rest of the series because of how it handles the combat and what it adds to gameplay. At the heart of the game is a pretty heavy strategic level where you can do all sorts of things to make money, align yourself with other clans, keep your people happy, hire generals and lieutenants and raise troops. While the strategic level is interesting it isn't the real focus of the game. As you expect from a KOEI game, SW2 Empires is really all about combat. But the new tools at your disposal and the interesting strategic layer make for something that feels somewhere in between the game whose name it bears and Romance of the Three Kingdoms.

    You'll begin the game by choosing one of Japan's greatest Samurai as a lord - and if you have played the previous Empire title you know the choices thrown at you are vast (there are hundreds to choose from). From there you are given five other characters - two more generals (your lead character is a general) and three lieutenants. As you expand your character's territories and capture other officers you can have Fiefs that have their own armies (up to six offers per region) and can even provide a small amount of relief on the battlefield. The ultimate goal, just like DW5 Empires and all the other KOEI titles, is to reunite the territories under one rule.

    As each you try to subjugate these areas you have your usual large scale battles where you try to take your enemy’s home base camp while defending your own. Like the last Empires game you can give all of your leaders orders and these orders are then carried out to the best of their ability. Depending on who you have under your command, these officers will in turn have their own troops to command as well. As you clear each area, it will turn blue and you'll subjugate the camps and dispatch the enemy either by making them retreat or by capturing their officers. The gameplay here is pretty familiar and hasn't changed all that much since the last Empires game. There are however some new ways in which certain elements are handled and some new gameplay elements altogether. The most noteworthy are Tactics and Formation.

    Formation lets you put your army in a certain formation that has real battlefield consequences. This could include giving your army speed, regeneration, better defense and more. If you or your enemy has another formation that is weaker then that army is point at a disadvantage which makes the battle easier or harder. It's a nice gameplay element that can make some situations a lot more challenging.

    The other element is Tactics, which are special cards that make things happen on the battlefield to directly affect both your troops or the enemy. This could include the ability to cause the enemy to want to defect to your side, give you a defense bonus or even force the enemy to have an even force. Having magic as a key element of these games has always been a hallmark of KOEI's approach to things and SW2 Empires is no exception.

    The other subtle changes in this Empires game and the series in general include changes to your mount and the way weapons are upgraded. Now you can use the strategic phase to hunt for a mount, or buy one in a store if a fief happens to have one. Mounts now also earn experience that is automatically used to upgrade their stats. While the affect is limited it does give you some incentive to find the very best mount and use them regularly. The way weapons are handled is now different as well. Instead of finding 3 or 4 weapons in a battle and having to choose which one is best, now you get "spoils of war." Spoils of War, quite simply gives players stats that can be added to their weapon. This could include an elemental effect like fire or ice, or stats like defense +2 or Speed +4. This new system for handling weapons upgrades is much more streamlined and does give player more control in what their weapons are capable of doing.

    The hardest part of the game is the strategy or planning phase, mainly due to the hundreds of activities that you can partake in that affect your game. The first phase of the game allows you to do everything from gathering allies to making coin for your war chest and all stops in between. At first this can be a bit tricky, but once you get the hang of it it starts to make some seems. There's the Consult section which lets you consult your officers on a myriad of topics. Usually you'll have three officers to choose from and each has a special strategic skills that you can take advantage of to make your situation in the region easier. There’s also a more open ended strategy layer that lets you choose any officer you want to get things done, though figuring out just what that is can be tricky. There's also a phase that gives you a myriad of choices for trade, negotiation, taxes and prestige that mixes in well with the rest of the game. After you've done all that you can in that phase you can move on to shuffling your troops to the best possible mix for an invasion. After you have shuffled your troop numbers to Fiefs that need them you can begin the war planning phase. This is where you can decide to help any allies you have by jointly attacking or defending. If you have a go it alone policy you can simply attack your neighbors and take their land with ease or (if you are under attack) defend your territories from attacks.

    While I’ve kind of watered down my explanation of the game on all fronts, that doesn't take away from the fact that SW2 Empires can be as easy or as complex as you want it to be. You can use all the various game elements to their fullest, along with alliances to make the game go quickly or drag on as you see fit. And that's the beauty of the game. It's pretty open ended and allows strategy fans to have some fun playing games with their subjects' lives. The strategic layer, if anything, is a lot deeper than what was in Dynasty Warriors 5 Empires.

    As usual, SW2 Empires offers Free Mode, Empire Mode, an encyclopedia and art gallery and more. Like DW5 Empires, you can also create your own character, selecting your favorite model, uniform, weapon and special attacks and abilities. While the choices are still pretty limited it is pretty easy to see why gamers may have an easier time going through the game utilizing a custom made Ronin.

    There isn't much of a difference between the Xbox 360 and PS2 versions of the game, save enhanced graphics and achievements. The Xbox 360 version support 420p and 720p resolutions - which admittedly looks better than the PS2 version. The real advantage for Ps2 owners is that the game caries a lighter price tag - though both titles are cheaper than other games for these systems. Both support two-player split-screen cooperative mode, but neither is online capable.

    We're pretty impressed with what Samurai Warriors 2 Empires delivers this year. Sure there's not too many changes from last year's Empires game but what has been thrown into the mix is fun. As is the case with these games, it's still an experience that only hardcore, die-hard fans will enjoy. For those folks, Samurai Warriors 2 Empires is probably a no-brainer purchase. We'll have a full review of the game when it comes out later this month. - James Fudge.
    By
    PLATFORMS
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      
    KOEI has a pretty steady flow of games, and with their Dynasty Warriors series, and more recently their Samurai Warriors series, they've got a set way of doing their games. First, they release the base game, then (usually) release the Xtreme Legends version which adds more characters and storylines, then add in the Empires version, which adds in base control and a more strategic sort of gameplay.

    With Samurai Warriors 2, KOEI skipped the Xtreme Legends game and went directly to this one, Samurai Warriors 2 Empires. SW2E features the same 'kill everything that moves' gameplay that all of the Samurai and Dynasty Warriors games have while mixing in some of the depth of Romance of the Three Kingdoms, with the ultimate goal in SW2E being to unify Japan under one ruler.

    SW2E features a few different modes. First, there's New Officer mode, which allows you to create up to fifteen officers for use in either Empire Mode or Free Mode. While creating an officer, you'll create both the character's given and family name (although the format is Western, not Japanese), their model, animation and voice, along with their special skills and attacks. You can also choose their overall ability type, the weapon that they use, their crest and finally both the regular and True Musou kanji from a list of 142 different ones, complete with translations.

    Empire Mode is the meat of SW2E, and involves more than eight scenarios involving the unification of Japan as a whole as well as just certain regions of Japan. It also includes an open-ended scenario which ignores the passage of time and history, allowing you to unleash as many characters as possible in an effort to take over Japan. These include many historical battles including the (fourth) Battle of Kawanakajima in 1561, where Uesegi Kenshin fought Takeda Shingen.

    Once you choose a scenario, you'll then choose a fief and its ruling lord. The bulk of the game takes place in two phases: Strategy and Battle. During the Strategy Phase, you can take from one to five actions, depending on how many fiefs you control. You can Consult with your generals, allowing you to choose two actions that are suggested, Delegate the decision to one of your generals, allowing them to make the decision as to what to do, or Decree a decision of your own. You can also look at your tactics and formations as well as move your generals and lieutenants around between your fiefs, as you can only bring in troops from neighboring fiefs when invading or defending.

    When you consult, periodically you'll receive both tactics and formations which can be used in battles. These are kept as cards which are used once and then discarded. The further you get in the game, the more powerful the tactics and formations found will be, and once you find a tactic for the first time, you can then use it in a decree at any point thereafter.

    Once you've gone through the Strategy Phase, it's time for Battle. During Battle Phase, you can Invade any of the neighboring fiefs, Defend against attacks coming at your own territories, or honor an alliance you've made in the past with a Joint Attack or helping your ally defend against attack with the appropriately-named Help Ally.

    Once you decide to either attack or defend, the game shifts to a map screen similar to those in Samurai Warriors 2. You'll choose your tactics and formations with which to start the battle and can look at the officers in play as well as the conditions for victory and defeat. Once battle begins, it's much like Samurai Warriors 2 is, as you hack and slash everything in sight. Not only will you have enemy officers to defeat, however, but as in the Dynasty Warriors Empires games, you have bases controlled by your allies and enemies, with a number of Base Captains for each.

    Whether you win or lose the battle, everyone killed (except for officers, which merely retreat) is subtracted from the various officers' troop totals, which need to be replenished in Strategy Phase. You'll then gain XP as well as new formations. You'll also be allowed to choose enhancements for your main officer's weapon before leaving the battle behind. If you won, you'll be given the option to either hire captured officers (which doesn't always succeed), release them back to their Lord, or (once unlocked) execute them for their crimes.

    Most of the game is conducted in Strategy Phase, as you'll have to build up your fiefs and officers as well as your troops to be able to adequately carry on a long-term invasion of the opposing forces against you. You have the option of being either a good or bad ruler, and the more good or bad you are, the more chance there is that the opposite actions will be removed and replaced with higher level actions in the style you've chosen. Take all the good choices, and more of the bad choices will vanish to be replaced with higher level good ones, and vice versa.

    Also, in regional scenarios, if you defeat them by 1600, you have the opportunity to jump directly into a national campaign to unify all of Japan. Normally, the games last 200 turns (with each turn taking one season), but if you unlock the ability to turn off time in the menu, you can go all the way to the year 2000.

    During the game, various effects will take place which affect your troops, your harvests and whether or not you can wage battle. Also, special events and cut scenes will happen which have effects that continue afterwards.

    When you lose, the same happens to your officers. Of course, if you lose a defense of your capitol or lose all of your fiefs, your game is over. The nice thing is that all of the stats and bonuses given to your characters are carried over into Free Mode.

    Free Mode is where you have the ability to fight in any fief you want, either on Offense or Defense, mainly to increase the abilities of the various generals you have. You can have up to 10,000 units per officer, and you can use any tactic or formation that you've unlocked in Empire mode.

    If that wasn't enough, the game also supports two player co-op mode with a split screen battle view. With many things to unlock (helpfully viewed in the Archive menu option), this game has a lot of content in it. One thing that might be a drawback to people who are used to KOEI games being dual-language, however, is the fact that SW2E is English-only.

    Much of the game is unlocked through numerous playthroughs of the game in Empire and Free mode. However, if you've got a save file from Samurai Warriors 2, it unlocks additional content of its own. Many of the scenarios and modes in the game are only unlocked by numerous plays through the game, which gives it much depth and replay value.

    Samurai Warriors 2 Empires is already Gold and will be released for the Playstation 2 on February 28, 2007.

    ---Jason Ballew
    By
    PLATFORMS
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      
    SAMURAI WARRIORS®2 EMPIRES REACHES GOLD STATUS

    KOEI’s Tactical Action Game for Xbox 360™ and PlayStation®2 will Ship to North American Retailers on February 27, 2007

    Burlingame, CA-- February 16, 2007 -- KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that SAMURAI WARRIORS®2 EMPIRES has reached gold status. The Tactical Action game set in Feudal Japan will be available for both the Xbox 360™ video game and entertainment system from Microsoft and the PlayStation®2 computer entertainment system. Consumers can purchase the game at many North American retailers beginning February 28, 2007.

    About SAMURAI WARRIORS 2 EMPIRES
    SAMURAI WARRIORS 2 EMPIRES combines the most exciting aspects of Action, Fighting and Strategy games. At the start of the game Feudal Japan is divided into warring states and it is up to the player to resurrect a nation using equal amounts of strategy and strength! The game’s ultimate goal is to unite Japan’s 25 regions into a single nation under one ruler. Prior to each battle, the player will meet with their war council to discuss military and political affairs; then it’s time for combat.

    SAMURAI WARRIORS 2 EMPIRES is the first in KOEI’s successful line of “Empires” games to be set in Japan. Accordingly, the game’s deck of 90 policy cards, used to issue military commands and impose political policies, is boosted by 50 new cards inspired by Japanese history, while all-new formation cards are based on historically-authentic samurai attack formations.

    Special events in the game chronicle major turning points in Japan’s history including “The Honnōji Incident” where the powerful warlord Oda Nobunaga, met his demise, and “The Battle of Kawanakajima,” considered the largest and most prolonged encounter of the Warring States era.

    Key product features include vicious multi-Musou attacks with up to four officers, 5 “Unification” scenarios plus 6 “Regional” scenarios, over 400 playable characters to choose from, a create your own warrior mode, as well as 2-player co-op play.

    Developed by KOEI’s award-winning internal team, Omega Force, SAMURAI WARRIORS 2 EMPIRES is rated “T” (Teen – Alcohol Reference, Mild Language, Mild Suggestive Themes, and Violence) by the ESRB. SAMURAI WARRIORS 2 EMPIRES for Xbox 360 is compatible with 720p/1080i/1080p HDTV, and features in game Dolby® Digital audio. Media can find assets at gamespress.com.

    About KOEI Corporation
    KOEI Corporation, the North American subsidiary of KOEI Co., Ltd. of Japan, established operations in 1988. Based in the San Francisco Bay Area, the company is now in its eighteenth year and is recognized as a leading content provider in the highly competitive video game industry.

    KOEI is respected worldwide as the premier brand for Strategy and Simulation games, and is the innovator of the Tactical Action genre. The company's Dynasty Warriors® series has generated more than 9 million units in sales worldwide since its first release for the PlayStation game console in 1997.

    KOEI develops, publishes, and distributes interactive software worldwide for video game systems and personal computers. For fiscal 2005, KOEI posted worldwide revenues of $223 million. KOEI maintains operations in Japan, the United States, the United Kingdom, France, Canada, China, Korea, Taiwan, Singapore and Lithuania. The company constantly seeks the fine balance between entertainment, technology, art and education. More information about KOEI game products can be found online at koei.com.

    Samurai Warriors, Dynasty Warriors and the KOEI logo are registered trademarks or trademarks of KOEI Co., Ltd. ©2007 KOEI Co., Ltd. All rights reserved. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries The ratings icon is a trademark of the Entertainment Software Association. “Dolby”, “Pro Logic”, and the double-D symbol are trademarks of Dolby Laboratories. All other trademarks are properties of their respective owners.
    By
    PLATFORMS
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      
    About SAMURAI WARRIORS 2 EMPIRES
    SAMURAI WARRIORS 2 EMPIRES combines the most exciting aspects of Action, Fighting and Strategy games. At the start of the game Feudal Japan is divided into warring states and it is up to the player to resurrect a nation using equal amounts of strategy and strength! The game’s ultimate goal is to unite Japan’s 25 regions into a single nation under one ruler. Prior to each battle, the player will meet with their war council to discuss military and political affairs; then it’s time for combat.

    SAMURAI WARRIORS 2 EMPIRES is the first in KOEI’s successful line of “Empires” games to be set in Japan. Accordingly, the game’s deck of 90 policy cards, used to issue military commands and impose political policies, is boosted by 50 new cards inspired by Japanese history, while all-new formation cards are based on historically-authentic samurai attack formations.

    Special events in the game chronicle major turning points in Japan’s history including “The Honnōji Incident” where the powerful warlord Oda Nobunaga, met his demise, and “The Battle of Kawanakajima,” considered the largest and most prolonged encounter of the Warring States era.

    Key product features include vicious multi-Musou attacks with up to four officers, 5 “Unification” scenarios plus 6 “Regional” scenarios, over 400 playable characters to choose from, a create your own warrior mode, as well as 2-player co-op play.

    Developed by KOEI’s award-winning internal team, Omega Force, SAMURAI WARRIORS 2 EMPIRES is not yet rated by the ESRB. SAMURAI WARRIORS 2 EMPIRES for Xbox 360 is compatible with 480p and 720p HDTV, and features in game Dolby® Digital audio. Media can find assets at gamespress.com

    About KOEI Corporation
    KOEI Corporation, the North American subsidiary of KOEI Co., Ltd. of Japan, established operations in 1988. Based in the San Francisco Bay Area, the company is now in its eighteenth year and is recognized as a leading content provider in the highly competitive video game industry.

    KOEI is respected worldwide as the premier brand for Strategy and Simulation games, and is the innovator of the Tactical Action genre. The company's Dynasty Warriors® series has generated more than 9 million units in sales worldwide since its first release for the PlayStation game console in 1997.

    KOEI develops, publishes, and distributes interactive software worldwide for video game systems and personal computers. For fiscal 2005, KOEI posted worldwide revenues of $223 million. KOEI maintains operations in Japan, the United States, the United Kingdom, France, Canada, China, Korea, Taiwan, Singapore and Lithuania. The company constantly seeks the fine balance between entertainment, technology, art and education. More information about KOEI game products can be found online at koei.com.

    Samurai Warriors, Dynasty Warriors and the KOEI logo are registered trademarks or trademarks of KOEI Co., Ltd. ©2007 KOEI Co., Ltd. All rights reserved. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries The ratings icon is a trademark of the Entertainment Software Association. “Dolby”, “Pro Logic”, and the double-D symbol are trademarks of Dolby Laboratories. All other trademarks are properties of their respective owners.
    By
    PLATFORMS
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      Dec 13 2006 - Recent Portal Updates for Dec 12, 2006
      
    Samurai Warriors (Xbox)
    Matsukaze Saddle
    Samurai Warriors (PS2)
    Matsukaze Saddle
    Samurai Warriors: Xtreme Legends (PS2)
    Sixth Weapons
    By Portal Staff
    PLATFORMS
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors: Xtreme Legends [PS2]
      
      Dec 09 2006 - Recent Portal Updates for Dec 08, 2006
      
    Samurai Warriors 2 (PS2)
    Katsuie Shibata, Kojiro Sasaki
    Samurai Warriors: Xtreme Legends (PS2)
    Sixth Weapons
    By Portal Staff
    PLATFORMS
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      Dec 08 2006 - Recent Portal Updates for Dec 07, 2006
      
    Samurai Warriors: Xtreme Legends (PS2)
    Gold Rush, Gold Theft Audible: Gold Rush Tips & Tricks, Investments: What To Do With the Loot
    By Portal Staff
    PLATFORMS
    Samurai Warriors: Xtreme Legends [PS2]
      
      Jun 01 2006 - Recent Portal Updates for May 31, 2006
      

    Universe
    V. A Whirlwind of Activity
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 31 2006 - Recent Portal Updates for May 30, 2006
      

    Universe
    V. A Whirlwind of Activity
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 28 2006 - Recent Portal Updates for May 27, 2006
      

    Universe
    U. Many Sudden Changes
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 27 2006 - Recent Portal Updates for May 26, 2006
      

    Universe
    U. Many Sudden Changes
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 24 2006 - Recent Portal Updates for May 23, 2006
      

    Universe
    U. Many Sudden Changes
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 23 2006 - Recent Portal Updates for May 22, 2006
      

    Universe
    U. Many Sudden Changes
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 17 2006 - Recent Portal Updates for May 16, 2006
      

    Universe
    T. Jiang Wei Makes His Move
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 16 2006 - Recent Portal Updates for May 15, 2006
      

    Universe
    T. Jiang Wei Makes His Move
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 6 [XBOX360, PS3]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 07 2006 - Recent Portal Updates for May 06, 2006
      

    Universe
    S. A Relaxed Period
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      May 06 2006 - Recent Portal Updates for May 05, 2006
      

    Universe
    S. A Relaxed Period
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      
      Apr 28 2006 - Recent Portal Updates for Apr 27, 2006
      

    Universe
    R. An Epic Battle
    By Portal Staff
    PLATFORMS
    Dynasty Warriors 3 [Xbox, PS2]
    Dynasty Warriors 3: Xtreme Legends [PS2]
    Dynasty Warriors 4 [PC, Xbox, PS2]
    Dynasty Warriors 4: Xtreme Legends [PS2]
    Dynasty Warriors Advance [PSX, PSP, DS, GBA]
    Dynasty Warriors 4: Empires [PS2]
    Dynasty Warriors 5 [Xbox, PS2]
    Dynasty Warriors 5: Empires [XBOX360, PS2]
    Dynasty Warriors 5 Special [XBOX360]
    Dynasty Warriors 5: Xtreme Legends [PS2]
    Dynasty Warriors 2 [PS2]
    Samurai Warriors: State of War [Xbox, PS2, PSP]
    Samurai Warriors 2 [XBOX360, PS2]
    Samurai Warriors: Xtreme Legends [PS2]
      

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Poll
Which of the seven deleted characters from Dynasty Warriors 6 will you miss the most?
Jiang Wei
Xing Cai
Da Qiao
Pang De
Meng Huo
Zhu Rong
Zuo Ci
None. I dislike variety and innovation.



Total votes: 1421
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