Policies DW4:E

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There are 7 Categories of Policies with 50 altogether. Each Category is based on a specific type idea. You can develop products (equipment, etc.), heal troops, or recruit officers. Refer to each section for the specific details to each policy.

Contents

Battle Tactics

Create battle plans is what these policies may do.

Lt. Skill:
Cost: n/a

  • Allow Lieutenenats to use Skills in battle.
    Hinder:
    Cost: 4000
  • Delay enemy reinforecements.
    Fast Heal:
    Cost: 600
  • Hasten the arrival of reinforcement.
    Incite:
    Cost: 500
  • During an invasion, friendly local troops will appear to assist you.
    Blockade:
    Cost: 800
  • Hinder the arrival of enemy assistance.
    Defection:
    Cost: 2000
  • Force the defection of an enemy officer.
    Take Over:
    Cost: 1200
  • Begin the battle with half of the bases already secured.

    Diplomacy

    Create alliances with other forces and exchange products is what these policies may do.

    Trade:
    Cost: n/a

  • Encourage an area's commerce, acquire gold.
    Swap:
    Cost: 5000
  • Exchange production facilities with another ruler
    Send Craftsmen:
    Cost: 1000
  • Support production of another force ad form an alliance for 3 turns.
    Short Alliance:
    Cost: 400
  • Form an alliance for 4 turns.
    Long Alliance:
    Cost: 1000
  • Form an alliance fo 8 turns.
    Joint Attack:
    Cost: 1000
  • Receive ally reinforcements in the next battle.
    Threaten:
    Cost: n/a
  • Coerce a force to enter into an alliance and make them pay gold. Allies for 4 turns.

    Government

    Please or anger the people of your kingdom is what these policies may do.

    Survey:
    Cost: 300

  • Conduct a survey to hear the people's needs.
    Holiday:
    Cost: 300
  • Delay production by one turn to give people a holiday.
    Forced Labor:
    Cost: n/a
  • Force people to harder labor to speed up production by one turn.
    Release:
    Cost: 300
  • Allow troops to returen home with a pension. Forces are reduced by 20%
    Emergency Tax:
    Cost: n/a
  • Collect 500 gold from the people in your kingdom.
    Conscription:
    Cost: 1500
  • Conduct a draft. All officers' forces are increased by 2000 troops.
    Philanthropy:
    Cost: 2000
  • Donate gold to the people of your kingdom.
    Grand Tax:
    Cost: n/a
  • Collect 1000+ (Area population x 50)

    Heal Forces

    Replenish troops weakened in battle(s) is what these policies may do.

    Heal 1:
    Cost: 200

  • Restore 1000 troops to an officer's forces.
    Heal 2:
    Cost: 1000
  • Completely restore an officer's forces.
    Triple Heal:
    Cost: 800
  • Restore 1000 troops to up to three officers' forces.
    Heal All 1:
    Cost: 300
  • Restore 500 troops to all officers' forces.
    Heal All 2:
    Cost: 2000
  • Restore 1000 troops to all officers' forces.
    Heal All 3:
    Cost: 3000
  • Restore 2000 troops to all officers' forces.
    Heal All 4:
    Cost: 4000
  • Completely restore all forces.

    Officer Affairs

    Acquire free officers and recruit from other forces is what these policies may do.

    Tutor:
    Cost: 3000

  • Raise the level of your officer.
    Local Search:
    Cost: 1700+
  • Search your area for free officers.
    Wide Search:
    Cost: 2200+
  • Search the entire country for free officers.
    Recruit:
    Cost: 2000
  • Recruit talent and choose an officer to employ.
    Bribe:
    Cost: 3200+
  • Present a product to another force in order to convince an officer to join you. You cannot select which specific officer will join you.
    Entice:
    Cost: 1000
  • Present a product to specific officer from another force to convince him to join you. Once completed a new product will be developed.

    Product Development

    Speed up product (item) production and increase item levels is what these policies may do.

    Commerce
    Cost: n/a

  • Promote a region's industry, acquire 300 gold
    Restructure
    Cost: 1500+
  • Cancel current production, and begin production
    of a new product.
    Expand
    Cost: 2000
  • Begin production of a new prouct in addition to
    the production of current products.
    Accelerate
    Cost: 1000
  • Shorten production time by turns.
    Refine
    Cost: 850+
  • Raise the level of a product.
    Perfect
    Cost: 2500
  • Substantially raise the level of a product
    Mass Produce
    Cost: 1000
  • Speed up the production an entire region's products so that those products can be used in the next battle.

    Reinforce Military

    Reinforce weapons to give troops the advantage in battle is what these policies may do.

    Fire Arrows:
    Cost: 200

  • Equip all archers with fire arrows.
    Sorcers:
    Cost: 300
  • Sorcers will join your forces.
    Shamans:
    Cost: 400
  • Shamans will join your forces.
    Extend:
    Cost: 400
  • Increase time limit by 10 minutes.
    Point Increase:
    Cost: 600
  • Player�s officer's score is doubled.
    Wood Ox:
    Cost: 500
  • The Wood Ox is added to your forces.
    Juggernaut:
    Cost: 500
  • Juggernauts are added to your forces.

    Major portions of this page were written by: Sparx Sparx
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