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There are 7 Categories of Policies with 50 altogether. Each Category is based on a specific type idea. You can develop products (equipment, etc.), heal troops, or recruit officers. Refer to each section for the specific details to each policy.
Battle Tactics
Create battle plans is what these policies may do.
Lt. Skill:
Cost: n/a
Allow Lieutenenats to use Skills in battle.
Hinder:
Cost: 4000
Delay enemy reinforecements.
Fast Heal:
Cost: 600
Hasten the arrival of reinforcement.
Incite:
Cost: 500
During an invasion, friendly local troops will appear to assist you.
Blockade:
Cost: 800
Hinder the arrival of enemy assistance.
Defection:
Cost: 2000
Force the defection of an enemy officer.
Take Over:
Cost: 1200
Begin the battle with half of the bases already secured.
Diplomacy
Create alliances with other forces and exchange products is what these policies may do.
Trade:
Cost: n/a
Encourage an area's commerce, acquire gold.
Swap:
Cost: 5000
Exchange production facilities with another ruler
Send Craftsmen:
Cost: 1000
Support production of another force ad form an alliance for 3 turns.
Short Alliance:
Cost: 400
Form an alliance for 4 turns.
Long Alliance:
Cost: 1000
Form an alliance fo 8 turns.
Joint Attack:
Cost: 1000
Receive ally reinforcements in the next battle.
Threaten:
Cost: n/a
Coerce a force to enter into an alliance and make them pay gold. Allies for 4 turns.
Government
Please or anger the people of your kingdom is what these policies may do.
Survey:
Cost: 300
Conduct a survey to hear the people's needs.
Holiday:
Cost: 300
Delay production by one turn to give people a holiday.
Forced Labor:
Cost: n/a
Force people to harder labor to speed up production by one turn.
Release:
Cost: 300
Allow troops to returen home with a pension. Forces are reduced by 20%
Emergency Tax:
Cost: n/a
Collect 500 gold from the people in your kingdom.
Conscription:
Cost: 1500
Conduct a draft. All officers' forces are increased by 2000 troops.
Philanthropy:
Cost: 2000
Donate gold to the people of your kingdom.
Grand Tax:
Cost: n/a
Collect 1000+ (Area population x 50)
Heal Forces
Replenish troops weakened in battle(s) is what these policies may do.
Heal 1:
Cost: 200
Restore 1000 troops to an officer's forces.
Heal 2:
Cost: 1000
Completely restore an officer's forces.
Triple Heal:
Cost: 800
Restore 1000 troops to up to three officers' forces.
Heal All 1:
Cost: 300
Restore 500 troops to all officers' forces.
Heal All 2:
Cost: 2000
Restore 1000 troops to all officers' forces.
Heal All 3:
Cost: 3000
Restore 2000 troops to all officers' forces.
Heal All 4:
Cost: 4000
Completely restore all forces.
Officer Affairs
Acquire free officers and recruit from other forces is what these policies may do.
Tutor:
Cost: 3000
Raise the level of your officer.
Local Search:
Cost: 1700+
Search your area for free officers.
Wide Search:
Cost: 2200+
Search the entire country for free officers.
Recruit:
Cost: 2000
Recruit talent and choose an officer to employ.
Bribe:
Cost: 3200+
Present a product to another force in order to convince an officer to join you. You cannot select which specific officer will join you.
Entice:
Cost: 1000
Present a product to specific officer from another force to convince him to join you. Once completed a new product will be developed.
Product Development
Speed up product (item) production and increase item levels is what these policies may do.
Commerce
Cost: n/a
Promote a region's industry, acquire 300 gold
Restructure
Cost: 1500+
Cancel current production, and begin production
of a new product.
Expand
Cost: 2000
Begin production of a new prouct in addition to
the production of current products.
Accelerate
Cost: 1000
Shorten production time by turns.
Refine
Cost: 850+
Raise the level of a product.
Perfect
Cost: 2500
Substantially raise the level of a product
Mass Produce
Cost: 1000
Speed up the production an entire region's products so that those products can be used in the next battle.
Reinforce Military
Reinforce weapons to give troops the advantage in battle is what these policies may do.
Fire Arrows:
Cost: 200
Equip all archers with fire arrows.
Sorcers:
Cost: 300
Sorcers will join your forces.
Shamans:
Cost: 400
Shamans will join your forces.
Extend:
Cost: 400
Increase time limit by 10 minutes.
Point Increase:
Cost: 600
Player�s officer's score is doubled.
Wood Ox:
Cost: 500
The Wood Ox is added to your forces.
Juggernaut:
Cost: 500
Juggernauts are added to your forces.
Major portions of this page were written by:
Sparx