Skills SW2
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Skills
Unlike Dynasty Warriors that requires the player to equip stat-enhancing items, Samurai Warriors 2 offers a complete set of skills to develop through battle experience. Skills can be purchased at the Shop or learned on the battlefield by defeating certain officers. There are four categories of skill.
Ability
Vitality 1- 400G - Length of Life gauge increases
Focus 1 - 400G - Length of musou gauge inscreases
Potence 1 - 400G - Attack strength increases
Fortitude 1 - 400G - Defense strength increases.
Cavalier 1 - 400G - Abilities when mounted increase
Impulse 1 - 400G - Speed strength increases.
Grace 1 - 400G - Dexterity Increases
Karma 1 - 400G - Luck Increases
Sensei 1 - 400G - Guards' abilities increase
Master 1 - 400G - Increases all stats
Vitality 2 - 800G - Length of Life gauge increases
Focus 2 - 800G - Length of musou gauge inscreases
Potence 2 - 800G - Attack strength increases
Fortitude 2 - 800G - Defense strength increases.
Cavalier 2 - 800G - Abilities when mounted increase
Impulse 2 - 800G - Speed strength increases.
Grace 2 - 800G - Dexterity Increases
Karma 2 - 800G - Luck Increases
Sensei 2 - 800G - Guards' abilities increase
Master 2 - 800G - Increases all stats
Vitality 3 - 1200G - Length of Life gauge increases
Focus 3 - 1200G - Length of musou gauge inscreases
Potence 3 - 1200G - Attack strength increases
Fortitude 3 - 1200G - Defense strength increases.
Cavalier 3 - 1200G - Abilities when mounted increase
Impulse 3 - 1200G - Speed strength increases.
Grace 3 - 1200G - Dexterity Increases
Karma 3 - 1200G - Luck Increases
Sensei 3 - 1200G - Guards' abilities increase
Master 3 - 1200G - Increases all stats
Battle
Reach 1 - 400G - Attack range increases
Sickle 1 - 400G - Critical hits occur more often
Rage 1 - 400G - Musou gage fills faster
Chaos 1 - 400G - Damage increases with each hit in a combo
Resilience 1 - 400G - Character is more resistant to being stunned
Element 1 - 400G - Elemental effects occur during normal attack
Elemental Charge 1 - 400G - Elemental effects occur during charge attack
Musou Power 1 - 400G - Elemental effects of musou attack strengthened
True Power 1 - 400G - Elemental effects of true musou attack strengthened
Awakening 1 - 400G - Musou gage fills faster
Reach 2 - 800G - Attack range increases
Sickle 2 - 800G - Critical hits occur more often
Rage 2 - 800G - Musou gage fills faster
Chaos 2 - 800G - Damage increases with each hit in a combo
Resilience 2 - 800G - Character is more resistant to being stunned
Element 2 - 800G - Elemental effects occur during normal attack
Elemental Charge 2 - 800G - Elemental effects occur during charge attack
Musou Power 2 - 800G - Elemental effects of musou attack strengthened
True Power 2 - 800G - Elemental effects of true musou attack strengthened
Awakening 2 - 800G - Musou gage fills faster
Reach 3 - 1200G - Attack range increases
Sickle 3 - 1200G - Critical hits occur more often
Rage 3 - 1200G - Musou gage fills faster
Chaos 3 - 1200G - Damage increases with each hit in a combo
Resilience 3 - 1200G - Character is more resistant to being stunned
Element 3 - 1200G - Elemental effects occur during normal attack
Elemental Charge 3 - 1200G - Elemental effects occur during charge attack
Musou Power 3 - 1200G - Elemental effects of musou attack strengthened
True Power 3 - 1200G - Elemental effects of true musou attack strengthened
Awakening 3 - 1200G - Musou gage fills faster
Growth
Vitality 1 - 400G -When leveling up, life gauge more easily
Focus 1 - 400G - When leveling up, musou gauge grows more easily
Potence 1 - 400G - When leveling up, attack strength grows more easily
Fortitude 1 - 400G - When leveling up, defense strength grows more easily
Cavalier 1 - 400G - When leveling up,mounted abilities grows more easily
Impulse 1 - 400G - When leveling up, speed grows more easily
Grace 1 - 400G - When leveling up, dexterity grows more easily
Karma 1 - 400G - When leveling up, luck grows more easily
Sensei 1 - 400G - When guards level up, their abilities grow more easily
Acclaim 1 - 400G - Amount of EXP earned increases
Vitality 2 - 800G -When leveling up, life gauge more easily
Focus 2 - 800G - When leveling up, musou gauge grows more easily
Potence 2 - 800G - When leveling up, attack strength grows more easily
Fortitude 2 - 800G - When leveling up, defense strength grows more easily
Cavalier 2 - 800G - When leveling up,mounted abilities grows more easily
Impulse 2 - 800G - When leveling up, speed grows more easily
Grace 2 - 800G - When leveling up, dexterity grows more easily
Karma 2 - 800G - When leveling up, luck grows more easily
Sensei 2 - 800G - When guards level up, their abilities grow more easily
Acclaim 2 - 800G - Amount of EXP earned increases
Vitality 3 - 1200G -When leveling up, life gauge more easily
Focus 3 - 1200G - When leveling up, musou gauge grows more easily
Potence 3 - 1200G - When leveling up, attack strength grows more easily
Fortitude 3 - 1200G - When leveling up, defense strength grows more easily
Cavalier 3 - 1200G - When leveling up,mounted abilities grows more easily
Impulse 3 - 1200G - When leveling up, speed grows more easily
Grace 3 - 1200G - When leveling up, dexterity grows more easily
Karma 3 - 1200G - When leveling up, luck grows more easily
Sensei 3 - 1200G - When guards level up, their abilities grow more easily
Acclaim 3 - 1200G - Amount of EXP earned increases
Special
Gluttony 1 - 400G - Healing items have more effect
Cutthroat 1 - 400G - Life partially restored
Equestrian 1 - 400G - Abilities of mounted horse increase
Opportunity - 400G - Life refills after being defeated.
Ration 1 - 400G - Healing items have more effect on guard
Prodigy 1 - 400G - Easier to learn skills by defeating enemy officers
Discern 1 - 400G - Easier to obtain powerful weapons
Greed 1 - 400G - Gold taken is increased during gameplay.
Fitness 1 - 400G - Power-up items have more effect
Plunder 1 - 400G - Item chests appear on your small map as small yellow dots.
Gluttony 2 - 800G - Healing items have more effect
Cutthroat 2 - 800G - Life partially restored
Equestrian 2 - 800G - Abilities of mounted horse increase
Opportunity - 800G - Life refills after being defeated.
Ration 2 - 800G - Healing items have more effect on guard
Prodigy 2 - 800G - Easier to learn skills by defeating enemy officers
Discern 2 - 800G - Easier to obtain powerful weapons
Greed 2 - 800G - Gold taken is increased during gameplay.
Fitness 2 - 800G - Power-up items have more effect
Plunder 2 - 800G - Item chests appear on your small map as small yellow dots.
Gluttony 3 - 1200G - Healing items have more effect
Cutthroat 3 - 1200G - Life partially restored
Equestrian 3 - 1200G - Abilities of mounted horse increase
Opportunity - 1200G - Life refills after being defeated.
Ration 3 - 1200G - Healing items have more effect on guard
Prodigy 3 - 1200G - Easier to learn skills by defeating enemy officers
Discern 3 - 1200G - Easier to obtain powerful weapons
Greed 3 - 1200G - Gold taken is increased during gameplay.
Fitness 3 - 1200G - Power-up items have more effect
Plunder 3 - 1200G - Item chests appear on your small map as small yellow dots.






