Skills SW2

Contents

[edit] Skills

Unlike Dynasty Warriors that requires the player to equip stat-enhancing items, Samurai Warriors 2 offers a complete set of skills to develop through battle experience. Skills can be purchased at the Shop or learned on the battlefield by defeating certain officers. There are four categories of skill.

[edit] Ability

Vitality 1- 400G - Length of Life gauge increases

Focus 1 - 400G - Length of musou gauge inscreases

Potence 1 - 400G - Attack strength increases

Fortitude 1 - 400G - Defense strength increases.

Cavalier 1 - 400G - Abilities when mounted increase

Impulse 1 - 400G - Speed strength increases.

Grace 1 - 400G - Dexterity Increases

Karma 1 - 400G - Luck Increases

Sensei 1 - 400G - Guards' abilities increase

Master 1 - 400G - Increases all stats


Vitality 2 - 800G - Length of Life gauge increases

Focus 2 - 800G - Length of musou gauge inscreases

Potence 2 - 800G - Attack strength increases

Fortitude 2 - 800G - Defense strength increases.

Cavalier 2 - 800G - Abilities when mounted increase

Impulse 2 - 800G - Speed strength increases.

Grace 2 - 800G - Dexterity Increases

Karma 2 - 800G - Luck Increases

Sensei 2 - 800G - Guards' abilities increase

Master 2 - 800G - Increases all stats


Vitality 3 - 1200G - Length of Life gauge increases

Focus 3 - 1200G - Length of musou gauge inscreases

Potence 3 - 1200G - Attack strength increases

Fortitude 3 - 1200G - Defense strength increases.

Cavalier 3 - 1200G - Abilities when mounted increase

Impulse 3 - 1200G - Speed strength increases.

Grace 3 - 1200G - Dexterity Increases

Karma 3 - 1200G - Luck Increases

Sensei 3 - 1200G - Guards' abilities increase

Master 3 - 1200G - Increases all stats

[edit] Battle

Reach 1 - 400G - Attack range increases

Sickle 1 - 400G - Critical hits occur more often

Rage 1 - 400G - Musou gage fills faster

Chaos 1 - 400G - Damage increases with each hit in a combo

Resilience 1 - 400G - Character is more resistant to being stunned

Element 1 - 400G - Elemental effects occur during normal attack

Elemental Charge 1 - 400G - Elemental effects occur during charge attack

Musou Power 1 - 400G - Elemental effects of musou attack strengthened

True Power 1 - 400G - Elemental effects of true musou attack strengthened

Awakening 1 - 400G - Musou gage fills faster


Reach 2 - 800G - Attack range increases

Sickle 2 - 800G - Critical hits occur more often

Rage 2 - 800G - Musou gage fills faster

Chaos 2 - 800G - Damage increases with each hit in a combo

Resilience 2 - 800G - Character is more resistant to being stunned

Element 2 - 800G - Elemental effects occur during normal attack

Elemental Charge 2 - 800G - Elemental effects occur during charge attack

Musou Power 2 - 800G - Elemental effects of musou attack strengthened

True Power 2 - 800G - Elemental effects of true musou attack strengthened

Awakening 2 - 800G - Musou gage fills faster


Reach 3 - 1200G - Attack range increases

Sickle 3 - 1200G - Critical hits occur more often

Rage 3 - 1200G - Musou gage fills faster

Chaos 3 - 1200G - Damage increases with each hit in a combo

Resilience 3 - 1200G - Character is more resistant to being stunned

Element 3 - 1200G - Elemental effects occur during normal attack

Elemental Charge 3 - 1200G - Elemental effects occur during charge attack

Musou Power 3 - 1200G - Elemental effects of musou attack strengthened

True Power 3 - 1200G - Elemental effects of true musou attack strengthened

Awakening 3 - 1200G - Musou gage fills faster

[edit] Growth

Vitality 1 - 400G -When leveling up, life gauge more easily

Focus 1 - 400G - When leveling up, musou gauge grows more easily

Potence 1 - 400G - When leveling up, attack strength grows more easily

Fortitude 1 - 400G - When leveling up, defense strength grows more easily

Cavalier 1 - 400G - When leveling up,mounted abilities grows more easily

Impulse 1 - 400G - When leveling up, speed grows more easily

Grace 1 - 400G - When leveling up, dexterity grows more easily

Karma 1 - 400G - When leveling up, luck grows more easily

Sensei 1 - 400G - When guards level up, their abilities grow more easily

Acclaim 1 - 400G - Amount of EXP earned increases


Vitality 2 - 800G -When leveling up, life gauge more easily

Focus 2 - 800G - When leveling up, musou gauge grows more easily

Potence 2 - 800G - When leveling up, attack strength grows more easily

Fortitude 2 - 800G - When leveling up, defense strength grows more easily

Cavalier 2 - 800G - When leveling up,mounted abilities grows more easily

Impulse 2 - 800G - When leveling up, speed grows more easily

Grace 2 - 800G - When leveling up, dexterity grows more easily

Karma 2 - 800G - When leveling up, luck grows more easily

Sensei 2 - 800G - When guards level up, their abilities grow more easily

Acclaim 2 - 800G - Amount of EXP earned increases


Vitality 3 - 1200G -When leveling up, life gauge more easily

Focus 3 - 1200G - When leveling up, musou gauge grows more easily

Potence 3 - 1200G - When leveling up, attack strength grows more easily

Fortitude 3 - 1200G - When leveling up, defense strength grows more easily

Cavalier 3 - 1200G - When leveling up,mounted abilities grows more easily

Impulse 3 - 1200G - When leveling up, speed grows more easily

Grace 3 - 1200G - When leveling up, dexterity grows more easily

Karma 3 - 1200G - When leveling up, luck grows more easily

Sensei 3 - 1200G - When guards level up, their abilities grow more easily

Acclaim 3 - 1200G - Amount of EXP earned increases

[edit] Special

Gluttony 1 - 400G - Healing items have more effect

Cutthroat 1 - 400G - Life partially restored

Equestrian 1 - 400G - Abilities of mounted horse increase

Opportunity - 400G - Life refills after being defeated.

Ration 1 - 400G - Healing items have more effect on guard

Prodigy 1 - 400G - Easier to learn skills by defeating enemy officers

Discern 1 - 400G - Easier to obtain powerful weapons

Greed 1 - 400G - Gold taken is increased during gameplay.

Fitness 1 - 400G - Power-up items have more effect

Plunder 1 - 400G - Item chests appear on your small map as small yellow dots.


Gluttony 2 - 800G - Healing items have more effect

Cutthroat 2 - 800G - Life partially restored

Equestrian 2 - 800G - Abilities of mounted horse increase

Opportunity - 800G - Life refills after being defeated.

Ration 2 - 800G - Healing items have more effect on guard

Prodigy 2 - 800G - Easier to learn skills by defeating enemy officers

Discern 2 - 800G - Easier to obtain powerful weapons

Greed 2 - 800G - Gold taken is increased during gameplay.

Fitness 2 - 800G - Power-up items have more effect

Plunder 2 - 800G - Item chests appear on your small map as small yellow dots.


Gluttony 3 - 1200G - Healing items have more effect

Cutthroat 3 - 1200G - Life partially restored

Equestrian 3 - 1200G - Abilities of mounted horse increase

Opportunity - 1200G - Life refills after being defeated.

Ration 3 - 1200G - Healing items have more effect on guard

Prodigy 3 - 1200G - Easier to learn skills by defeating enemy officers

Discern 3 - 1200G - Easier to obtain powerful weapons

Greed 3 - 1200G - Gold taken is increased during gameplay.

Fitness 3 - 1200G - Power-up items have more effect

Plunder 3 - 1200G - Item chests appear on your small map as small yellow dots.

Last edited by SadXuHuang on 15 July 2008 at 08:22
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